Video on demand

Mixed Reality for Live Broadcast Sports

Erik-Weaver

Erik Weaver

Entertainment Technology Center at USC Director of Virtual & Adaptive Production
Jason Dachman

Jason Dachman

Sports Video Group Chief Editor
Dan Pack

Dan Pack

Silver Spoon Managing Director
Joseph Robbins

Joseph Robbins

JUMP VP of Content
Sam Leadsom

Sam Leadsom

Pixotope VP of Global Business Development, Sports

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Learn how sports broadcast can leverage real-time VFX and games engine technology to build a radical new way of producing live broadcast content, enabling producers and content owners to give viewers never-before-seen experiences.

From CG crowds filling empty stadiums to interactive visuals detailing the routes of extreme athletes; these case studies of the Super Bowl, MLB season, FIFA, and Red Bull live broadcasts will show how cutting edge technology is ushering in the next generation of sports entertainment.

 

FOX Sports deployed the Epic Games Unreal Engine to develop its virtual set for NASCAR coverage. Cr: FOX sports
FOX Sports deployed the Epic Games Unreal Engine to develop its virtual set for NASCAR coverage. Cr: FOX Sports