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For “Challengers,” Luca Guadagnino Invented New Ways to Capture the Action (Oh, and the Tennis)
Luca Guadagnino differentiated “Challengers” from other tennis movies through a “kinetic experience” rather than “televisual stillness.”
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“Civil War:” The Camerawork to Capture the Chaos
Alex Garland’s “Civil War” is less interested in assigning blame to the right or left than in asking why we might end up there again.
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Why These Movies Are Being Captured With Some Very (Very!) Unexpected Cameras
High-end productions like “Civil War” and “The Creator” are turning to prosumer and even consumer gear for cinematic-quality visuals.
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How “Nolly” Recaptures An Entertainer’s Brilliance/Resilience (and the Best of 1970s Broadcasting)
Cinematographer Sam Care and director Peter Hoar pay tribute to 1970s “Crossroads” star Noele Gordon, affectionately known as “Nolly.”
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“The Africas:” How Do You Capture “the Soul” of a Place?
The latest travel film by Grafton Create utilized the Sony FX6, “the obvious choice” for the low-light imagery they wanted.
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Ah, Youth: How Oliver Curtis Captures That Exuberance for “The Buccaneers”
Curtis used no-cut “oners,” swirling camera moves, a contrasted lighting pattern, and a large format sensor combined with portrait lenses.
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Motion Capture Makes a Move Into Mainstream
New technologies aim to make high-end motion capture more accessible to productions of all sizes.
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Mamma Mia, Here I Go Again (But With Volumetric Capture)
ILM creates “ABBAtars” for the members of the legendary Swedish band ABBA, taking them back to 1979 for a virtual concert tour.
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Connecting Motion Capture to Virtual Production
Many virtual production setups rely on motion tracking to locate the camera, even when motion capture isn’t being for animation.
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Sony’s HDC-F5500 Camera Aims to Capture the Emotion of Live Experiences
With broadcasters embracing mirrorless and cine-style cameras, the new Sony HDC-F5500 brings a cinematic look to live productions.
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Neill Blomkamp Experiments With Volumetric Capture for “Demonic”
Vancouver’s Volumetric Capture Systems employs the Unity game engine for simulated dream sequences in Blomkamp’s new horror feature.
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Has Ryoji Ikeda Captured “The Sound of Data and the Data of Sound”?
Japanese artist Ryoji Ikeda set out to create art composed of data. The end result is his Data-verse Trilogy, which transforms binary patterns into an immersive audiovisual experience.