48 Results for Sports / Sportscasting
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Vizrt Evolves (and Extends) Its IP-Based Sports Graphics Tools
Vizrt’s real-time virtual enhancement software for sports to include the augmented reality (AR) graphics software from Viz Arena 5.
New Ways to Watch: Personalization and Perspective for Live Sports
B1SmartTV partners with NativeWaves to bring the Sportworld multiscreen app to more than five million Samsung Smart TVs in Germany.
Reporting the Reports: Sports Streamers, Broadcasters and Fans
Three new reports examine how the COVID-19 pandemic has changed live sports coverage for consumers, broadcasters and media rights holders.
Sports TV in 4D? Check it Out at the Tokyo 2020 Games
At the 2020 Olympic Games, 4DREPLAY’s 360-degree footage supports commentary and referees across 11 stadiums and 50 sporting events.
Unreal Graphics Go On Air: Real-Time Analysis for FOX Sports
FOX Sports’ Eric Shanks and Zac Fields discuss real time graphics in Epic Games’ virtual series, “Unreal Build: Broadcast & Live Events.”
Euro 2020 and What It Signals for Live Sports Production
ESPN networks and ABC are presenting all 51 matches and 140 combined hours of live coverage of the delayed UEFA European Football Championship 2020, June 11 through July 11. Throughout […]
Game Changing: How Esports Producers Have Adapted and Evolved During the Pandemic
ESL Gaming’s Simon Eicher, BLAST’s Nicolas Estrup and Faceit’s Andrew Lane on cloud-based workflows, virtualization and remote production.
Reimagining Live Sports Production — Capture, Cloud, Everything
“Once we stop looking at moving current production technologies and workflows to the cloud and instead ask how we reinvent live production it totally transforms how we cover events.”
How Sky Sports Works Now and How It Pivoted Production During Lockdown
To meet the challenge of live sports production under COVID-19, Sky Sports deployed robust cloud-based workflows and remote editing kits.
Looks Like $230 Billion Will Be Spent on Content in 2022
“In 2022, we expect content investment to exceed $230 billion, primarily driven by subscription streaming services, as the battle in the original content arena intensifies — both in the US, but also in the global markets which are increasingly key for growth,” says Hannah Walsh, Research Manager at Ampere Analysis.
Leveling Up: Capturing the Benefits of Internet-Based Video Delivery
The Switch’s Robert Szabo-Rowe discusses alternative satellite broadcasting methods to support more flexible and efficient content creation.
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