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Now in 2024, Futurist Ray Kurzweil Does Not Play When It Comes to the Singularity
Ray Kurzweil tightened his timeline for reaching “the singularity,” reflecting technological advances that are bringing us much closer to AGI.
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When Your Kubrick AI Isn’t HAL… It’s Actually An AI Kubrick
AI is already so proficient at copying an artist’s work that it won’t be long before filmmakers need to protect themselves from plagiarism.
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The Silence and Sound of Apichatpong Weerasethakul’s “Memoria”
Director Apichatpong Weerasethakul’s latest film artfully explores a rare kind of parasomnia known as “Exploding Head Syndrome.”
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“American Utopia:” How Ellen Kuras, ASC Captured David Byrne’s Perpetual Motion | Source: SonyCine
AbelCine’s Megan Donnelly talks with Ellen Kuras, ASC about cinematography for “David Byrne’s American Utopia.”
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Good AI Is Ethical AI: The Media & Entertainment Industry Has to Check Itself
“The ethical issue now has to be baked into every single conversation about technology,” explains ETC’s Yves Bergquist.
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How an SA 5G Network Is Connecting the Paris Olympics Broadcasts
Gaining traction as a way to bolster sporting broadcasts, private or standalone 5G technology is in the spotlight at the 2024 summer games.
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Believable Worldbuilding: The Visual Spectacle of FX’s “Shōgun”
Cinematographer Christopher Ross, BSC opted for the Sony VENICE paired with Hawk class-X anamorphic lenses to capture the world of “Shōgun.”
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Let’s Just Consider the Practical Applications of AI in Broadcast for a Minute
Applied ethically, AI could create a production optimization opportunity for the industry, according to a panel of execs at NAB Show 2024.
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What Do You Need for a Successful Video Game Adaptation? (Maybe to Have Actually Played the Game)
Game consultant Tom van der Linden explains how video game adaptations require a deep understanding of the unique experience of gameplay.
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The Visual Elements for “Sugar” Make a Different Kind of Hollywood Mystery
Director Fernando Meirelles and DPs César Charlone and Richard Rutowksi discuss their unconventional approach to making AppleTV+ series “Sugar.”
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For “Challengers,” Luca Guadagnino Invented New Ways to Capture the Action (Oh, and the Tennis)
Luca Guadagnino differentiated “Challengers” from other tennis movies through a “kinetic experience” rather than “televisual stillness.”
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From Video Game to Volume: ICVFX for ‟Fallout”
To create the world of “Fallout,” executive producers Jonathan Nolan and Lisa Joy turned to Magnopus for in-camera visual effects.